Town: S̺iyâ Hægu̽chû Mîze

S̺iyâ Hægu̽chû Mîze

S̺iyâ Hægu̽chû Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceI Qûhu̹ Empire
Sub ProvenceChyûyu̽ Kâri Kingdom
RegionMe̜l Ago̠w Savannah
Founded1170
Community LeaderLaird Hrihzarh Dyëmëmê
Area4 km2 (1 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation2522 m (8274 ft)
Average Yearly Precipitation286 cm/y (112 in/y)
Population1117
Population Density279 people per km2 (1117 people per mi2)
Town AuraElven High Magic
Naming
Native nameS̺iyâ Hægu̽chû Mîze
Pronunciation/ˈs̺ijɑ/ /hæˈgu̽ʧʊ/
Direct Translation[proud; arrogant] [proof]
Translation[Not Yet Translated]

S̺iyâ Hægu̽chû Mîze (/ˈs̺ijɑ/ /hæˈgu̽ʧʊ/ [proud; arrogant] [proof]) is a temperate Town located in Chyûyu̽ Kâri Kingdom, I Qûhu̹ Empire, within the Warrenese Shogunate.

The name S̺iyâ Hægu̽chû Mîze is derived from the Wareneese language, as S̺iyâ Hægu̽chû Mîze was founded by Cú̄y Cō̄ 'Cassidy Pie' Joīnvé̄ Vú̄̄kī Ha̋nvé̄ Trgê Tshesí, who was culturaly Wareneese.

Climate

S̺iyâ Hægu̽chû Mîze has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cool -10°C (14°F). S̺iyâ Hægu̽chû Mîze receives an average of 286 cm/y (112 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. S̺iyâ Hægu̽chû Mîze covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2522 m (8274 ft) above sea level.

Overview

S̺iyâ Hægu̽chû Mîze was founded durring the late 13th century in summer of the year 1170, by Cú̄y Cō̄ 'Cassidy Pie' Joīnvé̄ Vú̄̄kī Ha̋nvé̄ Trgê Tshesí. The establishment of the new community went well, with no major obsticles durring construction.

S̺iyâ Hægu̽chû Mîze was built using the conventions of Wareneese durring the late 13th century. Naturaly, all settlmentss have their own look to them, and S̺iyâ Hægu̽chû Mîze is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

S̺iyâ Hægu̽chû Mîze is buildings are arranged arround a single narrow carved bedrock mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, S̺iyâ Hægu̽chû Mîze's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. S̺iyâ Hægu̽chû Mîze's political statment focused walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Right off the bat S̺iyâ Hægu̽chû Mîze hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the town nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the town, particularly the market.

Civic Infrastructure

S̺iyâ Hægu̽chû Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within S̺iyâ Hægu̽chû Mîze.

S̺iyâ Hægu̽chû Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

S̺iyâ Hægu̽chû Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

S̺iyâ Hægu̽chû Mîze has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

S̺iyâ Hægu̽chû Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain S̺iyâ Hægu̽chû Mîze's public wards, blessings, and other arcane systems.

S̺iyâ Hægu̽chû Mîze possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

S̺iyâ Hægu̽chû Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

S̺iyâ Hægu̽chû Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

S̺iyâ Hægu̽chû Mîze's garrison was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In S̺iyâ Hægu̽chû Mîze there are no smells.

The Azer near S̺iyâ Hægu̽chû Mîze are known to be quite timid.

S̺iyâ Hægu̽chû Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Truename Magic energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4546 m2
    • Cattle and Similar Creatures: 279
    • Poultry: 3351
    • Swine: 223
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 111

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

337 of S̺iyâ Hægu̽chû Mîze's population work within a Foundational Occupation.

758 of S̺iyâ Hægu̽chû Mîze's population do not work in a formal occupation, but do contribute to the local economy. 22 (2%) are noncontributers.

Points of Interest

S̺iyâ Hægu̽chû Mîze is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

S̺iyâ Hægu̽chû Mîze's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a coin of Conjuration, an a coin imbued with notable amounts of Conjuration energies was created in S̺iyâ Hægu̽chû Mîze by in time immemorial, reportedly some time during the late 2nd century.

History